+ // Add a new complex input object to the scene
+ void addComplexInputPort(std::string portName);
+
+ // Add a new complex output object to the scene
+ void addComplexOutputPort(std::string portName);
+
+ // Delete all boxes in the diagram
+ void deleteAllBoxes();
+
+ // Center the camera in the initial position
+ void centerView();
+
+ // Display feedback info in the GUI
+ void displayBlackBoxInfo(std::string packageName, std::string boxName);
+ void updateStatusBar(std::string textStatus);
+
+ int getPanelId();
+ bool isComplexBox();
+ void setComplexBox(bool val);
+
+ // Returns a map with the id,controller of all the objects selected
+ std::map<int,GObjectController*> getSelectedObjects();
+
+ void addObjects(std::map<int,GObjectController*> objectsMap);
+ int getNumSelectedObjects();
+
+ // Receives the string from a drag and drop source as for example the BBTK Package Browser
+ virtual bool OnDropText(wxCoord x, wxCoord y, const wxString& data);
+
+
+ wxVtkSceneManager* getSceneManager();