_baseView->GetRenderer()->GetActiveCamera()->SetFocalPoint(0, 0, temp[2]);
_baseView->GetRenderer()->GetActiveCamera()->GetPosition(temp);
_baseView->GetRenderer()->GetActiveCamera()->SetPosition(0, 0, temp[2]);
_baseView->GetRenderer()->GetActiveCamera()->SetFocalPoint(0, 0, temp[2]);
_baseView->GetRenderer()->GetActiveCamera()->GetPosition(temp);
_baseView->GetRenderer()->GetActiveCamera()->SetPosition(0, 0, temp[2]);