- //Get a collection of object ids
- std::vector<int> getBlackBoxes();
- std::vector<int> getConnections();
- std::vector<int> getComplexInputPorts();
- std::vector<int> getComplexOutputPorts();
-
- //Get the map of selected objects (id, controller)
- std::map<int,GObjectController*> getSelectedObjects();
-
- //Get size of selected objects map
- int getNumSelectedObjects();
-
- //Complex box edition mode
- bool isComplexBox();
- void setComplexBox(bool val);
-
-