void wxContourViewPanel::GetPointsOfActualContour( std::vector<double> *vecX, std::vector<double> *vecY, std::vector<double> *vecZ ){
_sceneManager->GetPointsOfActualContour(vecX, vecY, vecZ);
void wxContourViewPanel::GetPointsOfActualContour( std::vector<double> *vecX, std::vector<double> *vecY, std::vector<double> *vecZ ){
_sceneManager->GetPointsOfActualContour(vecX, vecY, vecZ);