- if(_3D)
- {
- _transform->RotateWXYZ(_angle, _transformAxis[0], _transformAxis[1], _transformAxis[2]);
- std::cout << "Transformer 3D Version" << std::endl;
- }
- else
- {
- _transform->RotateWXYZ(_angle, 0, 0, 1);
- }
+ _transform->RotateWXYZ(_angle, 0, 0, 1);