+// -------------------------------------------------------------------------
+void cpExtensions::Visualization::MPRActors::
+SetAxesCursor( const int& axis, double* pos )
+{
+ if( axis < 3 )
+ this->Slices[ 0 ][ axis ]->SetAxesCursor( pos );
+}
+
+// -------------------------------------------------------------------------
+void cpExtensions::Visualization::MPRActors::
+Render( const int& axis )
+{
+ if( axis < 3 )
+ {
+ this->Slices[ 0 ][ axis ]->Render( );
+ this->Slices[ 1 ][ axis ]->Render( );
+
+ } // fi
+}
+
+// -------------------------------------------------------------------------
+void cpExtensions::Visualization::MPRActors::
+Render( )
+{
+ this->Render( 0 );
+ this->Render( 1 );
+ this->Render( 2 );
+}
+
+// -------------------------------------------------------------------------
+void cpExtensions::Visualization::MPRActors::
+ResetCamera( const int& axis )
+{
+ if( axis < 3 )
+ this->Slices[ 0 ][ axis ]->ResetCamera( );
+}
+
+// -------------------------------------------------------------------------
+void cpExtensions::Visualization::MPRActors::
+ResetCameras( )
+{
+ this->ResetCamera( 0 );
+ this->ResetCamera( 1 );
+ this->ResetCamera( 2 );
+}
+