if( other->m_Points[ 1 ][ d ] > this->m_Points[ 1 ][ d ] )
this->m_Points[ 1 ][ d ] = other->m_Points[ 1 ][ d ];
this->Modified( );
if( other->m_Points[ 1 ][ d ] > this->m_Points[ 1 ][ d ] )
this->m_Points[ 1 ][ d ] = other->m_Points[ 1 ][ d ];
this->Modified( );