+ inline _TPoint _GetPoint( unsigned int m ) const
+ {
+ unsigned int dim = this->m_Points[ m ].size( );
+ dim =
+ ( _TPoint::PointDimension < dim )? _TPoint::PointDimension: dim;
+ _TPoint p;
+ p.Fill( 0 );
+ for( unsigned int d = 0; d < dim; ++d )
+ p[ d ] = this->m_Points[ m ][ d ];
+ return( p );
+ }