+ // Set color
+ auto iIt = this->m_Data.find( name );
+ if( iIt != this->m_Data.end( ) )
+ {
+ vtkActor* actor =
+ dynamic_cast< vtkActor* >( iIt->second.GetMeshActor( ) );
+ if( actor != NULL )
+ {
+ unsigned int idx = this->m_Data.size( ) % 8;
+ actor->GetProperty( )->SetColor(
+ Self::cm_Colors[ idx ][ 0 ],
+ Self::cm_Colors[ idx ][ 1 ],
+ Self::cm_Colors[ idx ][ 2 ]
+ );
+
+ } // fi
+
+ } // fi
+