+ struct MeshActor
+ {
+ vtkSmartPointer< vtkPolyDataNormals > Normals;
+ vtkSmartPointer< vtkStripper > Stripper;
+ vtkSmartPointer< vtkPolyDataMapper > Mapper;
+ vtkSmartPointer< vtkQuadricLODActor > LODActor;
+ vtkSmartPointer< vtkActor > Actor;
+
+ void SetMesh( vtkPolyData* mesh );
+ };
+