-
- /* TODO
- auto iIt = this->m_Interactors.begin( );
- for( ; iIt != this->m_Interactors.end( ); ++iIt )
- {
- _S* s = dynamic_cast< _S* >( ( *iIt )->GetInteractorStyle( ) );
- if( s != NULL )
- {
- if( this->m_Configured )
- {
- for( unsigned int i = 0; i < s->GetNumberOfSeeds( ); ++i )
- {
- s->GetSeedAsPoint( i, aux_pnt );
- typename I::PointType seed;
- for( unsigned int d = 0; d < dim; ++d )
- seed[ d ] = aux_pnt[ d ];
- out->AddPoint( seed );
-
- } // rof
- }
- else
- s->SeedWidgetOn( );
-
- } // fi
-
- } // rof
- */