+ //if is a bbg file, create modelCDMBBGFile
+ else if(fileType == ".bbg")
+ {
+ this->children.push_back(new modelCDMBBGFile(this, this->path + CDMUtilities::SLASH + stdfileName, stdfileName, this->level + 1));
+ }
+ //if is an unknown file, create modelCDMFile