+ //if is a code file, create code file
+ else if(fileType == ".c" ||
+ fileType == ".cxx" ||
+ fileType == ".h" ||
+ fileType == ".cpp" ||
+ fileType == ".txx" ||
+ fileType == ".cmake" )
+ {
+ modelCDMCodeFile* file = new modelCDMCodeFile(this, pathFixed + CDMUtilities::SLASH + stdfileName, stdfileName, this->level + 1);
+ this->children.push_back(file);
+ }
+ //if is a bbs file, create bbs file
+ else if(fileType == ".bbs")
+ {
+ modelCDMBBSFile* file = new modelCDMBBSFile(this, pathFixed + CDMUtilities::SLASH + stdfileName, stdfileName, this->level + 1);
+ this->children.push_back(file);
+ }
+ //if is a bbg file, create bbg file
+ else if(fileType == ".bbg")
+ {
+ modelCDMBBGFile* file = new modelCDMBBGFile(this, pathFixed + CDMUtilities::SLASH + stdfileName, stdfileName, this->level + 1);
+ this->children.push_back(file);
+ }
+ //if is an unknown file, create file