+ std::string stdfileName = crea::wx2std(fileName);
+
+ if(stdfileName != "template_lib")
+ {
+ std::string libraryName = stdfileName;
+ //check if library already exist
+ bool found = false;
+ for (int i = 0; !found && i < (int)(this->libraries.size()); i++)
+ {
+ if (this->libraries[i]->GetName() == libraryName)
+ {
+ found = true;
+ int pos = std::find(this->children.begin(), this->children.end(), this->libraries[i]) - this->children.begin();
+ checked[pos] = true;
+ checkedLibraries[i] = true;
+ if(!this->libraries[i]->Refresh(result))
+ return false;
+ }
+ }
+ if(!found)
+ {
+ modelCDMLibrary* library = new modelCDMLibrary(this, this->path + CDMUtilities::SLASH + stdfileName, stdfileName, this->level + 1);
+ this->libraries.push_back(library);
+ this->children.push_back(library);
+ }
+ }
+ else
+ {
+ //check if folder already exist
+ bool found = false;
+ for (int i = 0; !found && i < (int)(this->children.size()); i++)
+ {
+ if (this->children[i]->GetName() == stdfileName)
+ {
+ found = true;
+ checked[i] = true;
+ if(!this->children[i]->Refresh(result))
+ return false;
+ }
+ }
+ if(!found)
+ {
+ modelCDMFolder* folder= new modelCDMFolder(this, this->path + CDMUtilities::SLASH + stdfileName, stdfileName, this->level + 1);
+ this->children.push_back(folder);
+ }
+ }
+ cont = dir.GetNext(&fileName);
+ }
+
+ cont = dir.GetFirst(&fileName, wxEmptyString, wxDIR_FILES);
+ while (cont)
+ {
+ std::string stdfileName = crea::wx2std(fileName);
+ std::size_t fileTypePos = stdfileName.find_last_of(".");
+ std::string fileType;
+ if(fileTypePos != std::string::npos)
+ fileType = stdfileName.substr(fileTypePos);
+ else
+ fileType = "";
+
+
+ //if CMakeLists, create CMakeLists
+ if(stdfileName == "CMakeLists.txt")
+ {
+ if (this->CMakeLists == NULL)
+ {
+ this->CMakeLists = new modelCDMCMakeListsFile(this, this->path + CDMUtilities::SLASH + stdfileName, stdfileName, this->level + 1);
+ this->children.push_back(this->CMakeLists);
+ }
+ else
+ {
+ int pos = std::find(this->children.begin(), this->children.end(), this->CMakeLists) - this->children.begin();
+ checked[pos] = true;
+ if(!this->CMakeLists->Refresh(result))
+ return false;
+ }
+ }
+ //if is an unknown file, create file
+ else
+ {
+ bool found = false;
+ for (int i = 0; !found && i < (int)(this->children.size()); i++)
+ {
+ if (this->children[i]->GetName() == stdfileName)
+ {
+ found = true;
+ checked[i] = true;
+ if(!this->children[i]->Refresh(result))
+ return false;
+ }
+ }
+
+ if(!found)
+ {
+ //if is a code file, create modelCDMCodeFile
+ if(
+ fileType == ".c" ||
+ fileType == ".cxx" ||
+ fileType == ".h" ||
+ fileType == ".cpp" ||
+ fileType == ".txx" ||
+ fileType == ".cmake" )
+ {
+ this->children.push_back(new modelCDMCodeFile(this, this->path + CDMUtilities::SLASH + stdfileName, stdfileName, this->level + 1));
+ }
+ else
+ {
+ modelCDMFile* file = new modelCDMFile(this, this->path + CDMUtilities::SLASH + stdfileName, stdfileName, this->level + 1);
+ this->children.push_back(file);
+ }
+ }
+ }
+
+ cont = dir.GetNext(&fileName);