+void MeshManagerModel::SetMeshMemoryMode(vtkPolyData* mesh)
+{
+ _meshBase = mesh;
+ RefreshOutputs();
+}
+
+void MeshManagerModel::ResetMeshTemp()
+{
+ ResetMeshTemp_();
+ RefreshOutputs();
+}
+
+void MeshManagerModel::CopySetMeshBase(vtkPolyData* mesh)
+{
+ if (mesh!=NULL)
+ {
+ vtkPolyData *newMesh = vtkPolyData::New();
+ newMesh->DeepCopy( mesh );
+ SetMeshBase(newMesh);
+ } // if mesh
+}
+
+