- if( this->_ComputeOutputValue( nnode ) )
- {
- this->_QueuePush( nnode );
- this->InvokeEvent( TEvent( nnode.Vertex, nnode.FrontId, true ) );
-
- } // fi
+ this->_ComputeOutputValue( nnode );
+ this->_QueuePush( nnode );
+ this->InvokeEvent( TEvent( nnode.Vertex, nnode.FrontId, true ) );