TMST* mst = this->GetMinimumSpanningTree( );
mst->ClearSeeds( );
mst->SetCollisions( this->m_Collisions );
for( _TIt sIt = this->BeginSeeds( ); sIt != this->EndSeeds( ); ++sIt )
mst->AddSeed( sIt->Vertex );
TMST* mst = this->GetMinimumSpanningTree( );
mst->ClearSeeds( );
mst->SetCollisions( this->m_Collisions );
for( _TIt sIt = this->BeginSeeds( ); sIt != this->EndSeeds( ); ++sIt )
mst->AddSeed( sIt->Vertex );