- // Some values
- typename _TMarks::Pointer marks = _TMarks::New( );
- marks->SetLargestPossibleRegion( dmap->GetLargestPossibleRegion( ) );
- marks->SetRequestedRegion( dmap->GetRequestedRegion( ) );
- marks->SetBufferedRegion( dmap->GetBufferedRegion( ) );
- marks->SetSpacing( dmap->GetSpacing( ) );
- marks->SetOrigin( dmap->GetOrigin( ) );
- marks->SetDirection( dmap->GetDirection( ) );
- marks->Allocate( );
- marks->FillBuffer( 0 );
-
- // Create queue
- _TQueue queue;
- _TDistMapIt dIt( dmap, dmap->GetRequestedRegion( ) );
- _TCostMapIt cIt( cmap, cmap->GetRequestedRegion( ) );
- dIt.GoToBegin( );
- cIt.GoToBegin( );
- for( ; !dIt.IsAtEnd( ) && !cIt.IsAtEnd( ); ++dIt, ++cIt )
+// -------------------------------------------------------------------------
+template< class _TInputImage, class _TDistanceMap >
+typename fpa::Image::SkeletonFilter< _TInputImage, _TDistanceMap >::
+TInputImage* fpa::Image::SkeletonFilter< _TInputImage, _TDistanceMap >::
+GetInput( )
+{
+ return( dynamic_cast< TInputImage* >( this->Superclass::GetInput( 0 ) ) );
+}
+
+// -------------------------------------------------------------------------
+template< class _TInputImage, class _TDistanceMap >
+const typename fpa::Image::SkeletonFilter< _TInputImage, _TDistanceMap >::
+TInputImage* fpa::Image::SkeletonFilter< _TInputImage, _TDistanceMap >::
+GetInput( ) const
+{
+ return(
+ dynamic_cast< const TInputImage* >( this->Superclass::GetInput( 0 ) )
+ );
+}
+
+// -------------------------------------------------------------------------
+template< class _TInputImage, class _TDistanceMap >
+typename fpa::Image::SkeletonFilter< _TInputImage, _TDistanceMap >::
+TSkeleton* fpa::Image::SkeletonFilter< _TInputImage, _TDistanceMap >::
+GetOutput( )
+{
+ return( dynamic_cast< TSkeleton* >( this->Superclass::GetOutput( 0 ) ) );
+}
+
+// -------------------------------------------------------------------------
+template< class _TInputImage, class _TDistanceMap >
+const typename fpa::Image::SkeletonFilter< _TInputImage, _TDistanceMap >::
+TSkeleton* fpa::Image::SkeletonFilter< _TInputImage, _TDistanceMap >::
+GetOutput( ) const
+{
+ return(
+ dynamic_cast< const TSkeleton* >( this->Superclass::GetOutput( 0 ) )
+ );
+}
+
+// -------------------------------------------------------------------------
+template< class _TInputImage, class _TDistanceMap >
+fpa::Image::SkeletonFilter< _TInputImage, _TDistanceMap >::
+SkeletonFilter( )
+ : Superclass( ),
+ m_SeedFromMaximumDistance( false )
+{
+ this->SetNumberOfRequiredInputs( 1 );
+ this->SetNumberOfRequiredOutputs( 1 );
+ this->SetNthOutput( 0, TSkeleton::New( ) );
+
+ this->m_DistanceMap = TDistanceMap::New( );
+}
+
+// -------------------------------------------------------------------------
+template< class _TInputImage, class _TDistanceMap >
+fpa::Image::SkeletonFilter< _TInputImage, _TDistanceMap >::
+~SkeletonFilter( )
+{
+}
+
+// -------------------------------------------------------------------------
+template< class _TInputImage, class _TDistanceMap >
+void fpa::Image::SkeletonFilter< _TInputImage, _TDistanceMap >::
+GenerateData( )
+{
+ // Update distance map
+ this->m_DistanceMap->SetInput( this->GetInput( ) );
+ this->m_DistanceMap->Update( );
+
+ // Correct seed
+ if( this->m_SeedFromMaximumDistance )