//void GetSplinePoint(double t, double &x, double &y, double &z); //Method Original
//void GetSplineiPoint(int i, double &x, double &y, double &z); //Method Original
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//void GetSplinePoint(double t, double &x, double &y, double &z); //Method Original
//void GetSplineiPoint(int i, double &x, double &y, double &z); //Method Original
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