// wxvtk2Dbaseview->TransFromCoordScreenToWorld(X, Y, Z,true, typeView);
wxvtk2Dbaseview->TransFromCoordScreenToWorld(X, Y, Z, true);
// wxvtk2Dbaseview->TransFromCoordScreenToWorld(X, Y, Z,true, typeView);
wxvtk2Dbaseview->TransFromCoordScreenToWorld(X, Y, Z, true);