- _ctFunVectorPoint.push_back( range[0] + delta*0/4 );
- _ctFunVectorPoint.push_back( range[0] + delta*1/4 );
- _ctFunVectorPoint.push_back( range[0] + delta*2/4 );
- _ctFunVectorPoint.push_back( range[0] + delta*3/4 );
- _ctFunVectorPoint.push_back( range[0] + delta*4/4 );
+ _ctFunVectorPoint.push_back( range[0] + delta*0/8 );
+ _ctFunVectorPoint.push_back( range[0] + delta*1/8 );
+ _ctFunVectorPoint.push_back( range[0] + delta*2/8 );
+ _ctFunVectorPoint.push_back( range[0] + delta*3/8 );
+ _ctFunVectorPoint.push_back( range[0] + delta*4/8 );
+ _ctFunVectorPoint.push_back( range[0] + delta*5/8 );
+ _ctFunVectorPoint.push_back( range[0] + delta*6/8 );
+ _ctFunVectorPoint.push_back( range[0] + delta*7/8 );
+ _ctFunVectorPoint.push_back( range[0] + delta*8/8 );