- _ctFunVectorPoint.push_back(max*0/4);
- _ctFunVectorPoint.push_back(max*1/4);
- _ctFunVectorPoint.push_back(max*2/4);
- _ctFunVectorPoint.push_back(max*3/4);
- _ctFunVectorPoint.push_back(max*4/4);
+ _ctFunVectorPoint.push_back( range[0] + delta*0/4 );
+ _ctFunVectorPoint.push_back( range[0] + delta*1/4 );
+ _ctFunVectorPoint.push_back( range[0] + delta*2/4 );
+ _ctFunVectorPoint.push_back( range[0] + delta*3/4 );
+ _ctFunVectorPoint.push_back( range[0] + delta*4/4 );