- transformV->Scale( x, y, z );
- transformS1->Scale( x, y, z );
- transformS2->Scale( x, y, z );
- transformS3->Scale( x, y, z );
+ //printf("wxMaracasRenderImageManagementPanel::Rotate int:scaleX = %d \n",x);
+ //printf("wxMaracasRenderImageManagementPanel::Rotate int:scaleY = %d \n", y);
+ //printf("wxMaracasRenderImageManagementPanel::Rotate int:scaleZ = %d \n", z);
+
+ //printf("wxMaracasRenderImageManagementPanel::Rotate float:scaleX = %f \n", resultX);
+ //printf("wxMaracasRenderImageManagementPanel::Rotate float:scaleY = %f \n", resultY);
+ //printf("wxMaracasRenderImageManagementPanel::Rotate float:scaleZ = %f \n", resultZ);
+
+ transformV->Scale( (x/100.0), (y/100.0), (z/100.0) );
+ transformS1->Scale( (x/100.0), (y/100.0), (z/100.0) );
+ transformS2->Scale( (x/100.0), (y/100.0), (z/100.0) );
+ transformS3->Scale( (x/100.0), (y/100.0), (z/100.0) );