- transformV->RotateZ( z );
- transformS1->RotateZ( z );
- transformS2->RotateZ( z );
- transformS3->RotateZ( z );
+ transformV->RotateX( rx/*volspX*/ );
+ transformS1->RotateX( rx/*surfspX*/ );
+ transformS2->RotateX( rx/*surfspX*/ );
+ transformS3->RotateX( rx/*surfspX*/ );
+
+ transformV->RotateY( ry/*volspY*/ );
+ transformS1->RotateY( ry/*surfspY*/ );
+ transformS2->RotateY( ry/*surfspY*/ );
+ transformS3->RotateY( ry/*surfspY*/ );
+
+ transformV->RotateZ( rz/*volspZ*/ );
+ transformS1->RotateZ( rz/*surfspZ*/ );
+ transformS2->RotateZ( rz/*surfspZ*/ );
+ transformS3->RotateZ( rz/*surfspZ*/ );
+
+ transformV->Scale( (sx/100.0), (sy/100.0), (sz/100.0) );
+ transformS1->Scale( (sx/100.0), (sy/100.0), (sz/100.0) );
+ transformS2->Scale( (sx/100.0), (sy/100.0), (sz/100.0) );
+ transformS3->Scale( (sx/100.0), (sy/100.0), (sz/100.0) );