** Sets the renderer to manage the prop3D from the surface render
**/
void setRenderer(vtkRenderer* renderer);
** Sets the renderer to manage the prop3D from the surface render
**/
void setRenderer(vtkRenderer* renderer);
/**
** adds or removes an actor depending of the bool value
**/
void addRemoveActor(int propid, bool addremove)throw(char*);
/**
/**
** adds or removes an actor depending of the bool value
**/
void addRemoveActor(int propid, bool addremove)throw(char*);
/**
void changeColor(int propid, double red, double green, double blue) throw(char*);
void deleteActor(int propid)throw (char *);
void changeColor(int propid, double red, double green, double blue) throw(char*);
void deleteActor(int propid)throw (char *);