- Handle = GetHandleHack();
- RenderWindow->SetNextWindowId(reinterpret_cast<void *>(Handle));
- RenderWindow->WindowRemap();
- RenderWindow->Render();
+ if(RenderWindow!=NULL){
+ Handle = GetHandleHack();
+ RenderWindow->SetNextWindowId(reinterpret_cast<void *>(Handle));
+ RenderWindow->WindowRemap();
+ RenderWindow->Render();
+ }