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void wxVtkBaseView::TransFromCoordScreenToWorld(double &X, double &Y, double &Z, bool keepNormalDirection, int type) //virtual //keepNormalDirection=false, type=2
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void wxVtkBaseView::TransFromCoordScreenToWorld(double &X, double &Y, double &Z, bool keepNormalDirection, int type) //virtual //keepNormalDirection=false, type=2