+ if (type!=0)
+ {
+ X=fP[0];
+ }
+ if (type!=1)
+ {
+ Y=fP[1];
+ }
+ if (type!=2)
+ {
+ Z=fP[2];
+ }
+}
+//----------------------------------------------------------------------------
+
+void wxVtkBaseView::TransFromCoordScreenToWorld(double &X, double &Y, double &Z, bool keepNormalDirection, int type) //virtual //keepNormalDirection=false, type=2
+{
+
+ double xx = X;
+ double yy = Y;
+ double zz = Z;
+
+ //RaC 03-2010
+ TransCoordScreenToWorld(xx,yy,zz,type);
+
+ X = xx;
+ Y = yy;
+ Z=zz;
+