- wxVTKRenderWindowInteractor *GetWxVTKRenderWindowInteractor() throw (char*);
- virtual void Configure();
- virtual void Refresh();
- virtual void RefreshView();
- virtual vtkRenderer* GetRenderer();
- virtual vtkRenderWindow* GetRenWin();
- virtual void TransFromCoordScreenToWorld(double &X, double &Y, double &Z, bool keepNormalDirection=false,int type=2);
+ wxVTKRenderWindowInteractor *GetWxVTKRenderWindowInteractor() throw (char*);
+ virtual void Configure();
+ virtual void Refresh();
+ virtual void RefreshView();
+ virtual vtkRenderer* GetRenderer();
+ virtual vtkRenderWindow* GetRenWin();
+ virtual void TransFromCoordScreenToWorld(double &X, double &Y, double &Z, bool keepNormalDirection=false,int type=2);