- virtual void TransfromeCoordScreenToWorld(double &X, double &Y, double &Z, int type=2);
+ virtual void TransFromCoordScreenToWorld(double &X, double &Y, double &Z, bool keepNormalDirection=false,int type=2);
+
+ //RaC 03-2010 Method used by TransFromCoordScreenToWorld
+ void TransCoordScreenToWorld(double &X, double &Y, double &Z,int type=2);
+