virtual void TransFromCoordScreenToWorld(double &X, double &Y, double &Z, bool keepNormalDirection=false,int type=2);
//RaC 03-2010 Method used by TransFromCoordScreenToWorld
virtual void TransFromCoordScreenToWorld(double &X, double &Y, double &Z, bool keepNormalDirection=false,int type=2);
//RaC 03-2010 Method used by TransFromCoordScreenToWorld