-//-------------------------------------------------------------------
-void wxVtkMPR2DView::TransfromeCoordScreenToWorld(double &X, double &Y, double &Z, int type) // virtual
+
+//EED 5 juin 2009
+//void wxVtkMPR2DView::TransfromCoordViewWorld(double &X, double &Y, double &Z, int type) // virtual
+void wxVtkMPR2DView::TransFromCoordScreenToWorld(double &X, double &Y, double &Z, bool keepNormalDirection, int type) //virtual //keepNormalDirection=false, type=2