void MoveZ(double x, double y, double z);
void ChangeAxisColor(double x, double y, double z);
virtual void TransFromCoordScreenToWorld(double &X, double &Y, double &Z, bool keepNormalDirection=false, int type=2);
void MoveZ(double x, double y, double z);
void ChangeAxisColor(double x, double y, double z);
virtual void TransFromCoordScreenToWorld(double &X, double &Y, double &Z, bool keepNormalDirection=false, int type=2);