- BBTK_INPUT(ImagePlanes, In , "Input Image" , vtkImageData * , "");
- BBTK_INPUT(ImagePlanes, WindowLevel , "Widdow Level" , winLevel , "");
- BBTK_INPUT(ImagePlanes, PointsX, "Points in X" , std::vector<int>, "");
- BBTK_INPUT(ImagePlanes, PointsY, "Points in Y" , std::vector<int>, "");
- BBTK_INPUT(ImagePlanes, PointsZ, "Points in Z" , std::vector<int>, "");
-
- BBTK_OUTPUT(ImagePlanes,PlaneX,"The image plane in X direction",vtkImagePlaneWidget*,"");
- BBTK_OUTPUT(ImagePlanes,PlaneY,"The image plane in Y direction",vtkImagePlaneWidget*,"");
- BBTK_OUTPUT(ImagePlanes,PlaneZ,"The image plane in Z direction",vtkImagePlaneWidget*,"");
- BBTK_OUTPUT(ImagePlanes,Plane3Pts,"The image plane (3 points definition) ",vtkInteractorObserver *,"");
- BBTK_OUTPUT(ImagePlanes,ImageX,"The image in X direction", vtkImageData*, "");
- BBTK_OUTPUT(ImagePlanes,ImageY,"The image in Y direction", vtkImageData*, "");
- BBTK_OUTPUT(ImagePlanes,ImageZ,"The image in Z direction", vtkImageData*, "");
- BBTK_OUTPUT(ImagePlanes,Image3Pts,"The image (3 points plane definition)", vtkImageData*, "");
+
+ BBTK_INPUT(ImagePlanes, In, "Input Image", vtkImageData *, "");
+ BBTK_INPUT(ImagePlanes, WindowLevel, "Widdow Level", winLevel, "");
+ BBTK_INPUT(ImagePlanes, PointsX, "Points in X", std::vector<int>, "");
+ BBTK_INPUT(ImagePlanes, PointsY, "Points in Y", std::vector<int>, "");
+ BBTK_INPUT(ImagePlanes, PointsZ, "Points in Z", std::vector<int>, "");
+ BBTK_INPUT(ImagePlanes, Interactor, "Interactor for the planes", vtkRenderWindowInteractor*, "");
+ BBTK_INPUT(ImagePlanes, Interpolation, "Interpolation (default 1) 0=NEAREST_RESLICE 1=LINEAR_RESLICE 2=CUBIC_RESLICE", int, "");
+
+
+ BBTK_OUTPUT(ImagePlanes,PlaneX, "The image plane in X direction", vtkImagePlaneWidget*, "");
+ BBTK_OUTPUT(ImagePlanes,PlaneY, "The image plane in Y direction", vtkImagePlaneWidget*, "");
+ BBTK_OUTPUT(ImagePlanes,PlaneZ, "The image plane in Z direction", vtkImagePlaneWidget*, "");
+ BBTK_OUTPUT(ImagePlanes,Plane3Pts, "The image plane (3 points definition) ", vtkInteractorObserver*, "");
+ BBTK_OUTPUT(ImagePlanes,ImageX, "The image in X direction", vtkImageData*, "");
+ BBTK_OUTPUT(ImagePlanes,ImageY, "The image in Y direction", vtkImageData*, "");
+ BBTK_OUTPUT(ImagePlanes,ImageZ, "The image in Z direction", vtkImageData*, "");
+ BBTK_OUTPUT(ImagePlanes,Image3Pts, "The image (3 points plane definition)", vtkImageData*, "");
+ BBTK_OUTPUT(ImagePlanes,Transform3Pts, "The Tranform of the image", vtkLinearTransform*, "");
+
+