+printf("EED WARNNIN!!!!! PolyDataToActor::DoProcess For better transparent ... Clean this code in the correct part ..........\n");
+printf("EED WARNNIN!!!!! PolyDataToActor::DoProcess For better transparent ... Clean this code in the correct part ..........\n");
+printf("EED WARNNIN!!!!! PolyDataToActor::DoProcess For better transparent ... Clean this code in the correct part ..........\n");
+printf("EED WARNNIN!!!!! PolyDataToActor::DoProcess For better transparent ... Clean this code in the correct part ..........\n");
+printf("EED WARNNIN!!!!! PolyDataToActor::DoProcess For better transparent ... Clean this code in the correct part ..........\n");
+printf("EED WARNNIN!!!!! PolyDataToActor::DoProcess For better transparent ... Clean this code in the correct part ..........\n");
+printf("EED WARNNIN!!!!! PolyDataToActor::DoProcess For better transparent ... Clean this code in the correct part ..........\n");
+printf("EED WARNNIN!!!!! PolyDataToActor::DoProcess For better transparent ... Clean this code in the correct part ..........\n");
+//https://stackoverflow.com/questions/47528086/problems-with-rendering-transparent-objects-in-vtk
+//https://itk.org/Wiki/VTK/Depth_Peeling
+bbGetInputRenderer()->SetUseDepthPeeling(1);
+bbGetInputRenderer()->SetOcclusionRatio(0.1);
+bbGetInputRenderer()->SetMaximumNumberOfPeels(100);
+bbGetInputRenderer()->GetRenderWindow()->SetMultiSamples(0);
+bbGetInputRenderer()->GetRenderWindow()->SetAlphaBitPlanes(1);
+
+