+ vtkactor->GetProperty()->SetRepresentation( bbGetInputRepresentation() );
+ if (bbGetInputRepresentation()==0)
+ {
+ vtkactor->GetProperty()->SetAmbient(1);
+ vtkactor->GetProperty()->SetDiffuse(1);
+ vtkactor->GetProperty()->SetSpecular(0);
+printf("EED WARNNING! PolyDataToActor::DoProcess which is the default values of Ambient, Diffuse, Specular for points option? \n");
+ } else if (bbGetInputRepresentation()==1)
+ {
+ vtkactor->GetProperty()->SetAmbient(1);
+ vtkactor->GetProperty()->SetDiffuse(1);
+ vtkactor->GetProperty()->SetSpecular(0);
+ } else if (bbGetInputRepresentation()==2)
+ {
+ vtkactor->GetProperty()->SetAmbient(0);
+ vtkactor->GetProperty()->SetDiffuse(1);
+ vtkactor->GetProperty()->SetSpecular(0);
+ }
+ vtkactor->GetProperty()->SetLineWidth( bbGetInputLineWidth() );
+ vtkactor->GetProperty()->SetColor( bbGetInputColour()[0],
+ bbGetInputColour()[1],
+ bbGetInputColour()[2] );
+ vtkactor->GetProperty()->SetOpacity( bbGetInputOpacity() );
+ if ( bbGetInputTransform()!=NULL )
+ {
+ vtkactor->SetUserTransform( bbGetInputTransform() );
+ }
+ bbSetOutputOut( vtkactor );
+
+
+/* / >>>>
+ AAAAA
+ vtkArrowSource *arrow = vtkArrowSource::New();
+ vtkPolyDataNormals *normals = vtkPolyDataNormals::New();
+ normals->SetInputData( bbGetInputIn() );
+ vtkGlyph3D *glyph = vtkGlyph3D::New();
+ glyph->SetInputData(normals->GetOutput() );
+ glyph->SetSourceData(arrow->GetOutput() );
+ glyph->SetVectorModeToUseNormal();
+ glyph->SetScaleModeToScaleByVector();
+ glyph->SetScaleFactor(10);
+ vtkPolyDataMapper *mapper2 = vtkPolyDataMapper::New();
+ mapper2->SetInputData( glyph->GetOutput() );
+ vtkActor *actor2 = vtkActor::New();
+ actor2->SetMapper(mapper2);
+ actor2->GetProperty()->SetColor(1, 0, 0);
+*/