- BBTK_INPUT(PolyDataToActor,ScalarVisibility,"Scalar Visibility (false default)",bool,"");
+ BBTK_INPUT(PolyDataToActor,ScalarVisibility,"(false default) a) ScalarVisibility:false use color actor. b) ScalarVisibility:true use PolyData->SetScalars [3-components-RGB] (float 0..1 or int 0..255). c) ScalarVisibility:true and SetLookupTable use PolyData->SetScalars [1-component] d) ScalarVisibility:true and SetLookupTable SelectColorArray(<NameArray>) use PolyData->SetScalars( scalar(<NameArray>) ). e) For c/d SetScalarRange just for the mapper. d) [-1,-1] take PolyData->GetScalarRange()",bool,"");
+
+ BBTK_INPUT(PolyDataToActor,ScalarVisibilityOn_LookupTable,"LookupTable (need ScalarVisibility true)",vtkScalarsToColors*,"");
+ BBTK_INPUT(PolyDataToActor,ScalarVisibilityOn_NameColorArray,"Name of the array in PolyData (need ScalarVisibility true)",std::string,"");
+ BBTK_INPUT(PolyDataToActor,ScalarVisibilityOn_ScalarRange,"[min,max] Make ScalarRange independent from LookupTable (need ScalarVisibility true)", std::vector<double> ,"");
+