- // If it is not the first time Process is executed, the actors have already been created. The only thing to do is to update the opacity.
- if (sphereActor.size() != 0)
- {
- for (int i = 0; i < sphereActor.size(); i++)
- {
- GetPoint(i, px,py,pz);
- GetColor(i, cr,cg,cb);
- sphereActor[i] ->SetPosition( px,py,pz );
- sphereActor[i] -> GetProperty() -> SetOpacity( bbGetInputOpacity() );
- sphereActor[i] -> GetProperty() -> SetColor( cr,cg,cb );
- vtkspheresourceLst[i] -> SetRadius( GetRadio(i) );
- } // for i
- } else {
-
-
- iMin=0;
- iMax=bbGetInputlstPointX().size();
-// printf("EED SphereList::Process iMax=%d \n", iMax);
-// for (int i = 0; i < iMax; i++)
-// {
-// std::cout << "CM SphereList::Process i=" << i << " bbGetInputlstPointX()[i]=" << bbGetInputlstPointX()[i] << std::endl;
-// std::cout << "CM SphereList::Process i=" << i << " bbGetInputlstPointY()[i]=" << bbGetInputlstPointY()[i] << std::endl;
-// std::cout << "CM SphereList::Process i=" << i << " bbGetInputlstPointZ()[i]=" << bbGetInputlstPointZ()[i] << std::endl;
-// } // for i
-
- // If the vector Y or respectively the vector Z has a different size from the vector X, the position value py or respectively pz is set to 0.
- for ( int i=iMin ; i<iMax; i=i+1 )
- {
-
-
- GetPoint(i, px,py,pz);
- GetColor(i, cr,cg,cb);
-
-
- // Sphere
- vtkSphereSource * newSphere = vtkSphereSource::New();
- vtkspheresourceLst.push_back(newSphere);
-
- newSphere -> SetThetaResolution(20);
- newSphere -> SetPhiResolution(20);
- newSphere -> SetRadius( GetRadio(i) );
-
- vtkPolyDataMapper * newMapper = vtkPolyDataMapper::New();
- newMapper -> SetInput( newSphere -> GetOutput() );
-
- vtkActor * newActor = vtkActor::New();
- sphereActor.push_back(newActor);
- newActor -> SetMapper(newMapper);
- newActor -> SetOrigin(0, 0, 0);
- newActor -> GetProperty() -> SetColor(cr,cg,cb);
- newActor -> GetProperty() -> SetOpacity( bbGetInputOpacity() );
- newActor -> SetPosition( px,py,pz );
-
- if ( bbGetInputTransform()!=NULL )
+ int sizeLstX=bbGetInputlstPointX().size();
+ int sizeLstY=bbGetInputlstPointY().size();
+ int sizeLstZ=bbGetInputlstPointZ().size();
+ int sizeLstActors=sphereActor.size();
+ if ((sizeLstX==sizeLstY) &&(sizeLstX==sizeLstZ))
+ {
+ if (sizeLstActors>sizeLstX)