if (bbGetInputIn1()!=NULL) {renderer->AddActor( bbGetInputIn1() ); }
if (bbGetInputIn2()!=NULL) {renderer->AddActor( bbGetInputIn2() ); }
if (bbGetInputIn3()!=NULL) {renderer->AddActor( bbGetInputIn3() ); }
if (bbGetInputIn4()!=NULL) {renderer->AddActor( bbGetInputIn4() ); }
if (bbGetInputIn5()!=NULL) {renderer->AddActor( bbGetInputIn5() ); }
renderer->ResetCamera();
if (bbGetInputIn1()!=NULL) {renderer->AddActor( bbGetInputIn1() ); }
if (bbGetInputIn2()!=NULL) {renderer->AddActor( bbGetInputIn2() ); }
if (bbGetInputIn3()!=NULL) {renderer->AddActor( bbGetInputIn3() ); }
if (bbGetInputIn4()!=NULL) {renderer->AddActor( bbGetInputIn4() ); }
if (bbGetInputIn5()!=NULL) {renderer->AddActor( bbGetInputIn5() ); }
renderer->ResetCamera();