this->_ConfigureInput< cpInstances::Mesh >( "Seeds", true, false );
this->_ConfigureInput< cpInstances::Skeleton >( "Skeleton1", true, false );
this->_ConfigureInput< cpInstances::Skeleton >( "Skeleton2", true, false );
this->_ConfigureInput< cpInstances::Mesh >( "Seeds", true, false );
this->_ConfigureInput< cpInstances::Skeleton >( "Skeleton1", true, false );
this->_ConfigureInput< cpInstances::Skeleton >( "Skeleton2", true, false );