// We need a gdcm::FileHelper, since we want to load the pixels
GDCM_NAME_SPACE::FileHelper *fh = GDCM_NAME_SPACE::FileHelper::New(file);
// We need a gdcm::FileHelper, since we want to load the pixels
GDCM_NAME_SPACE::FileHelper *fh = GDCM_NAME_SPACE::FileHelper::New(file);