+
+ /// Copy descriptor list without ID tag
+ void CopyAttributeDescriptorList(int level)
+ {
+ GetDescriptor().CopyAttributeDescriptorList(level);
+ }
+
+ /// Test if this attribute is available in this tree description
+ const std::string isAttributeExist(const std::string i_attr)
+ {
+ return mDescriptor.isExist(i_attr);
+ }
+