- // there is a 'non string' LUT, overlay, etc
- fp->write ( (char*)binArea, lgr ); // Elem value
- //assert( strlen((char*)binArea) == lgr );
+ /// \todo Probably, the same operation should be done if we wanted
+ /// to write image with Big Endian Transfer Syntax,
+ /// while working on Little Endian Processor
+
+#if defined(GDCM_WORDS_BIGENDIAN) || defined(GDCM_FORCE_BIGENDIAN_EMULATION)
+ /// \todo FIXME Right now, we only care of Pixels element
+ /// we should deal with *all* the BinEntries
+ /// well not really since we are not interpreting values read...
+
+ // 8 Bits Pixels *are* OB, 16 Bits Pixels *are* OW
+ // -value forced while Reading process-
+ if (GetGroup() == 0x7fe0 && GetVR() == "OW")
+ {
+ uint16_t *binArea16 = (uint16_t*)binArea8;
+ binary_write (*fp, binArea16, lgr );
+ }
+ else
+ {
+ // For any other VR, BinEntry is re-written as-is
+ binary_write (*fp, binArea8, lgr );
+ }
+#else
+ binary_write ( *fp, binArea8, lgr ); // Elem value
+#endif //GDCM_WORDS_BIGENDIAN