-// Those global string that are return by reference everywhere in gdcm code
-// used to be in gdcmCommon.h but due to a 'bug' in gcc/MacOSX
-// you cannot have static initialization in a multithreaded environment
-// since there is a lazy construction everything got skrew up somehow
-// Therefore the actual initiliazation is done in a cxx file (avoid
-// duplicated symbol), and an extern is used in gdcmCommon.h
-const std::string GDCM_UNKNOWN = "gdcm::Unknown";
-const std::string GDCM_UNFOUND = "gdcm::Unfound";
-const std::string GDCM_BINLOADED = "gdcm::Binary data loaded";
-const std::string GDCM_NOTLOADED = "gdcm::NotLoaded";
-const std::string GDCM_UNREAD = "gdcm::UnRead";
+//-----------------------------------------------------------------------------
+/// \brief Those global string that are returned by reference everywhere in
+/// gdcm code used to be in gdcmCommon.h but due to a 'bug' in gcc/MacOSX
+/// you cannot have static initialization in a multithreaded environment
+/// since there is a lazy construction everything got skrew up somehow
+/// Therefore the actual initialization is done in a cxx file (avoid
+/// duplicated symbol), and an extern is used in gdcmCommon.h