WRAP_GGO(clitkTransformLandmarks_GGO_C clitkTransformLandmarks.ggo)
ADD_EXECUTABLE(clitkTransformLandmarks clitkTransformLandmarks.cxx ${clitkTransformLandmarks_GGO_C})
WRAP_GGO(clitkTransformLandmarks_GGO_C clitkTransformLandmarks.ggo)
ADD_EXECUTABLE(clitkTransformLandmarks clitkTransformLandmarks.cxx ${clitkTransformLandmarks_GGO_C})