- CueAnimator(std::vector<ActorType>& rActors) : m_Fps(1), m_LastTick(0), m_CurrentActor(0), m_rActors(rActors) {
+ CueAnimator(std::vector<ActorType>& rActors) : m_Fps(1), m_CurrentActor(0), m_rActors(rActors) {
+ m_rActors[0]->SetVisibility(1);
+ for (unsigned int i = 1; i < m_rActors.size(); i++) {
+ m_rActors[i]->SetVisibility(0);
+ }