//------------------------------------------------------------------------------
vvBinaryImageOverlayActor::~vvBinaryImageOverlayActor()
{
//------------------------------------------------------------------------------
vvBinaryImageOverlayActor::~vvBinaryImageOverlayActor()
{
// Create an actor for each time slice
for (unsigned int numImage = 0; numImage < mSlicer->GetImage()->GetVTKImages().size(); numImage++) {
// how many intensity ?
// Create an actor for each time slice
for (unsigned int numImage = 0; numImage < mSlicer->GetImage()->GetVTKImages().size(); numImage++) {
// how many intensity ?
int n = range[1]-range[0]+1;
mColorLUT->SetRange(range[0],range[1]);
mColorLUT->SetNumberOfTableValues(n);
int n = range[1]-range[0]+1;
mColorLUT->SetRange(range[0],range[1]);
mColorLUT->SetNumberOfTableValues(n);