vtkImageMapToRGBA * mOverlayMapper = vtkImageMapToRGBA::New();
mOverlayMapper->SetInput(mImage->GetVTKImages()[0]); // DS TODO : to change if it is 4D !!!
vtkImageMapToRGBA * mOverlayMapper = vtkImageMapToRGBA::New();
mOverlayMapper->SetInput(mImage->GetVTKImages()[0]); // DS TODO : to change if it is 4D !!!
int n = range[1]-range[0]+1;
mColorLUT->SetRange(range[0],range[1]);
mColorLUT->SetNumberOfTableValues(n);
int n = range[1]-range[0]+1;
mColorLUT->SetRange(range[0],range[1]);
mColorLUT->SetNumberOfTableValues(n);
vtkImageActor * mOverlayActor = vtkImageActor::New();
mOverlayActor->SetInput(mOverlayMapper->GetOutput());
mOverlayActor->SetPickable(0);
vtkImageActor * mOverlayActor = vtkImageActor::New();
mOverlayActor->SetInput(mOverlayMapper->GetOutput());
mOverlayActor->SetPickable(0);
//------------------------------------------------------------------------------
void vvBinaryImageOverlayActor::SetImage(vvImage::Pointer image, double bg, bool modeBG)
{
//------------------------------------------------------------------------------
void vvBinaryImageOverlayActor::SetImage(vvImage::Pointer image, double bg, bool modeBG)
{