//------------------------------------------------------------------------------
void vvBinaryImageOverlayActor::ComputeExtent(int orientation,
//------------------------------------------------------------------------------
void vvBinaryImageOverlayActor::ComputeExtent(int orientation,
{
// std::cout << "InExtent = " << inExtent[0] << " " << inExtent[1] << " " << inExtent[2] << " "
// << inExtent[3] << " " << inExtent[4] << " " << inExtent[5] << std::endl;
{
// std::cout << "InExtent = " << inExtent[0] << " " << inExtent[1] << " " << inExtent[2] << " "
// << inExtent[3] << " " << inExtent[4] << " " << inExtent[5] << std::endl;
//------------------------------------------------------------------------------
void vvBinaryImageOverlayActor::SetDisplayExtentAndCameraPosition(int orientation,
//------------------------------------------------------------------------------
void vvBinaryImageOverlayActor::SetDisplayExtentAndCameraPosition(int orientation,
// Set position
if (orientation == vtkImageViewer2::SLICE_ORIENTATION_XY) {
if (mSlicer->GetRenderer()->GetActiveCamera()->GetPosition()[2] > slice)
// Set position
if (orientation == vtkImageViewer2::SLICE_ORIENTATION_XY) {
if (mSlicer->GetRenderer()->GetActiveCamera()->GetPosition()[2] > slice)