- void setSlicer(vvSlicer * slicer);
- void update(int slicer, int slice);
- void hideActors();
- void showActors();
- void setColor(double r, double g, double b);
- void setImage(vvImage::Pointer image, double bg);
- void initialize();
+ void SetSlicer(vvSlicer * slicer);
+ void SetColor(double r, double g, double b);
+ void SetOpacity(double d);
+ void SetImage(vvImage::Pointer image, double bg, bool modeBG=true);
+ void SetDepth(double d) { mDepth = d; }
+ void Initialize(bool IsVisible=true);
+ void UpdateColor();
+ void UpdateSlice(int slicer, int slice, bool force=false);
+ void HideActors();
+ void ShowActors();
+ void RemoveActors();